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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Information about predefined program constants. More...
#include <OgreGpuProgramParams.h>
Public Member Functions | |
GpuConstantDefinition () | |
bool | isBool () const |
bool | isDouble () const |
bool | isFloat () const |
bool | isInt () const |
bool | isSampler () const |
bool | isSpecialization () const |
bool | isUnsignedInt () const |
Static Public Member Functions | |
static BaseConstantType | getBaseType (GpuConstantType ctype) |
static uint32 | getElementSize (GpuConstantType ctype, bool padToMultiplesOf4) |
Get the number of elements of a given type, including whether to pad the elements into multiples of 4 (e.g. | |
static bool | isBool (GpuConstantType c) |
static bool | isDouble (GpuConstantType c) |
static bool | isFloat (GpuConstantType c) |
static bool | isInt (GpuConstantType c) |
static bool | isSampler (GpuConstantType c) |
static bool | isSpecialization (GpuConstantType c) |
static bool | isUnsignedInt (GpuConstantType c) |
Public Attributes | |
uint32 | arraySize |
Length of array. | |
GpuConstantType | constType |
Data type. | |
uint32 | elementSize |
Number of typed slots per element (some programs pack each array element to float4, some do not) | |
size_t | logicalIndex |
Logical index - used to communicate this constant to the rendersystem. | |
size_t | physicalIndex |
Physical byte offset in buffer. | |
uint16 | variability |
How this parameter varies (bitwise combination of GpuProgramVariability) | |
Information about predefined program constants.
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inline |
References arraySize, constType, elementSize, Ogre::GCT_UNKNOWN, Ogre::GPV_GLOBAL, logicalIndex, physicalIndex, and variability.
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inline |
References constType, and isFloat().
Referenced by isFloat(), and Ogre::RTShader::UniformParameter::isFloat().
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inlinestatic |
References Ogre::BCT_FLOAT, and getBaseType().
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inline |
References constType, and isDouble().
Referenced by isDouble().
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inlinestatic |
References Ogre::BCT_DOUBLE, and getBaseType().
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inline |
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inlinestatic |
References Ogre::BCT_INT, and getBaseType().
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inline |
References constType, and isUnsignedInt().
Referenced by isUnsignedInt().
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inlinestatic |
References Ogre::BCT_UINT, and getBaseType().
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inline |
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inlinestatic |
References Ogre::BCT_BOOL, and getBaseType().
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inline |
References constType, and isSampler().
Referenced by isSampler(), and Ogre::RTShader::UniformParameter::isSampler().
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inlinestatic |
References Ogre::BCT_SAMPLER, and getBaseType().
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inline |
References constType, and isSpecialization().
Referenced by isSpecialization().
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inlinestatic |
References Ogre::BCT_SPECIALIZATION, and getBaseType().
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inlinestatic |
Referenced by isBool(), isDouble(), isFloat(), isInt(), isSampler(), isSpecialization(), and isUnsignedInt().
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inlinestatic |
Get the number of elements of a given type, including whether to pad the elements into multiples of 4 (e.g.
SM1 and D3D does, GLSL doesn't)
References Ogre::GCT_BOOL1, Ogre::GCT_BOOL2, Ogre::GCT_BOOL3, Ogre::GCT_BOOL4, Ogre::GCT_DOUBLE1, Ogre::GCT_DOUBLE2, Ogre::GCT_DOUBLE3, Ogre::GCT_DOUBLE4, Ogre::GCT_FLOAT1, Ogre::GCT_FLOAT2, Ogre::GCT_FLOAT3, Ogre::GCT_FLOAT4, Ogre::GCT_INT1, Ogre::GCT_INT2, Ogre::GCT_INT3, Ogre::GCT_INT4, Ogre::GCT_MATRIX_2X2, Ogre::GCT_MATRIX_2X3, Ogre::GCT_MATRIX_2X4, Ogre::GCT_MATRIX_3X2, Ogre::GCT_MATRIX_3X3, Ogre::GCT_MATRIX_3X4, Ogre::GCT_MATRIX_4X2, Ogre::GCT_MATRIX_4X3, Ogre::GCT_MATRIX_4X4, Ogre::GCT_MATRIX_DOUBLE_2X2, Ogre::GCT_MATRIX_DOUBLE_2X3, Ogre::GCT_MATRIX_DOUBLE_2X4, Ogre::GCT_MATRIX_DOUBLE_3X2, Ogre::GCT_MATRIX_DOUBLE_3X3, Ogre::GCT_MATRIX_DOUBLE_3X4, Ogre::GCT_MATRIX_DOUBLE_4X2, Ogre::GCT_MATRIX_DOUBLE_4X3, Ogre::GCT_MATRIX_DOUBLE_4X4, Ogre::GCT_SAMPLER1D, Ogre::GCT_SAMPLER1DSHADOW, Ogre::GCT_SAMPLER2D, Ogre::GCT_SAMPLER2DARRAY, Ogre::GCT_SAMPLER2DSHADOW, Ogre::GCT_SAMPLER3D, Ogre::GCT_SAMPLERCUBE, Ogre::GCT_UINT1, Ogre::GCT_UINT2, Ogre::GCT_UINT3, and Ogre::GCT_UINT4.
size_t Ogre::GpuConstantDefinition::physicalIndex |
Physical byte offset in buffer.
Referenced by GpuConstantDefinition().
size_t Ogre::GpuConstantDefinition::logicalIndex |
Logical index - used to communicate this constant to the rendersystem.
Referenced by GpuConstantDefinition().
uint32 Ogre::GpuConstantDefinition::elementSize |
Number of typed slots per element (some programs pack each array element to float4, some do not)
Referenced by GpuConstantDefinition().
uint32 Ogre::GpuConstantDefinition::arraySize |
Length of array.
Referenced by GpuConstantDefinition().
GpuConstantType Ogre::GpuConstantDefinition::constType |
Data type.
Referenced by GpuConstantDefinition(), isBool(), isDouble(), isFloat(), isInt(), isSampler(), isSpecialization(), and isUnsignedInt().
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mutable |
How this parameter varies (bitwise combination of GpuProgramVariability)
Referenced by GpuConstantDefinition().